-currently, no more buildings are planned beyond this one; there are still many more updates to come, but future patches will focus on adding minigames to the existing buildings along with other features!
• added another tier of upgrades and achievements
• updated flavored milk icons
• added visual cue for shimmering veil
• touched up old Santa sprites
• new heavenly upgrade that lets you trade presents with other players
• Cookie Clicker turns 10 years old this year. Thank you for clicking cookies with us!
31/05/2022 - a mind of its own
• added a new building
• added a new tier of upgrades and achievements
• multi-language support added to web version
• added a few new heavenly upgrades
• added the jukebox
• the 3 secret heavenly upgrades now rely on how many times the relevant digit is present in total, rather than at the end
• backgrounds overhauled; extra options for the background selector
• extra options for the golden cookie sound selector
• the bank minigame now tells you the value you previously bought a stock at
• the bank minigame flow is a little more exciting
01/09/2021 - give me Steam
• Cookie Clicker has been released on Steam with music by C418!
• web version and Steam version will receive the same updates from now on
• you can now play in 13 different languages
• new option to disable scary stuff
• basic screen-reader support
• various other improvements
01/11/2020 - alternate reality
• new building
• new upgrade tier
• new achievement tier
• new heavenly upgrades
• new modding API
• new rebalancing (ascension slot prices, finger upgrades...)
• new fixes (leap years, ghost swaps, carryover seeds...)
• new stuff
23/08/2020 - money me, money now
• finalized stock market minigame beta and added it to live version
• dark mode added to stock market minigame
• can no longer select a milk before unlocking it; milk selector layout has been improved
• stock market goods have higher value caps and a larger spread; can also shift-click the hide buttons to hide/show all other stocks
08/08/2020 - checking account (beta)
• stock market layout has been revised
• selling stocks no longer increases cookies baked all time
• stock prices are now defined by your highest raw CpS this ascension (which is now displayed in the stats screen)
• can no longer buy and sell a stock in the same tick
• warehouse space now gains +10 per associated building level (up from +5)
• bank level now improves average (and maximum) stock values
• later stocks are worth more
• Cookie Clicker turns 7!
18/06/2020 - making bank (beta)
• added the stock market minigame, accessible with level 1 banks or above; buy low, sell high!
• (minigame subject to heavy rebalancing over the coming patches)
• added a couple heavenly upgrades, including one that lets you pet your dragon
• added a new tier of building upgrades and achievements
• reindeer clicks now properly count for shimmering veil
• numbers in scientific notation should display better with Short numbers off
• replaced ツ in the javascript console building display with more accurate ッ
28/09/2019 - going off-script
• added a new building
• added fortune cookies (a new heavenly upgrade)
• more upgrades, achievements etc
• updated the Russian bread cookies icon to better reflect their cyrillic origins
• stealth update : the sugar lump refill timeout (not sugar lump growth) now no longer ticks down while the game is closed (this fixes an exploit)
• also released the official Android version of Cookie Clicker, playable here (iOS version will come later)
01/04/2019 - 2.019 (the "this year" update)
• game has been renamed to "Cookie Clicker" to avoid confusion
• can now click the big cookie to generate cookies for free
• removed fall damage
• removed all references to computer-animated movie Hoodwinked! (2005)
• went back in time and invented cookies and computer mice, ensuring Cookie Clicker would one day come to exist
• game now fully compliant with Geneva Conventions
• dropped support for TI-84 version
• released a low-res retro version of the game
• updated version number
05/03/2019 - cookies for days
• added over 20 new cookies, all previously suggested by our supporters on Patreon
• added 2 heavenly upgrades
• the Golden goose egg now counts as a golden cookie upgrade for Residual luck purposes
• golden sugar lumps now either double your cookies, or give you 24 hours of your CpS, whichever is lowest (previously was doubling cookies with no cap)
• the amount of heralds is now saved with your game, and is used to compute offline CpS the next time the game is loaded; previously, on page load, the offline calculation assumed heralds to be 0
• added a system to counteract the game freezing up (and not baking cookies) after being inactive for a long while on slower computers; instead, this will now trigger sleep mode, during which you still produce cookies as if the game was closed; to enable this feature, use the "Sleep mode timeout" option in the settings
• vaulting upgrades is now done with shift-click, as ctrl-click was posing issues for Mac browsers
• made tooltips for building CpS boosts from synergies hopefully clearer
• fixed an exploit with gambler's fever dream working across exports and ascensions
• can now hide tooltips in the garden by keeping the shift key pressed to make it easier to see where you're planting
• fixed a bug with golden cookies/reindeer not disappearing properly in some circumstances
• the Dragon's Curve aura should now properly make sugar lumps twice as weird
• the ctrl key should less often register incorrectly as pressed
• added a new ad slot in the top-right, as while our playerbase is strong and supportive as ever, our ad revenue sometimes fluctuates badly; we may remove the ad again should our income stabilize
• made a few adjustments to make the game somewhat playable in mobile browsers; it's not perfect and can get buggy, but it's functional! (you may need to zoom out or scroll around to view the game properly)
• speaking of which, we also got some good progress on the mobile app version (built from scratch for mobile), so stay tuned!
25/10/2018 - feedback loop
• added a new building (the link is orange so you'll notice it!)
• added a bunch of new heavenly upgrades, one of which ties into our Patreon but benefits everyone (this is still experimental!)
• when hovering over grandmas, you can now see their names and ages
• "make X cookies just from Y" requirements are now higher
• tweaked the prices of some heavenly upgrades to better fit the current cookie economy (it turns out billions of heavenly chips is now very achievable)
• building tooltips now display what % of CpS they contribute through synergy upgrades
• queenbeets now give up to 4% of bank, down from 6%
• among other things, season switches now display how many seasonal upgrades you're missing, and permanent upgrade slots now display the name of the slotted upgrade
• season switches have reworked prices
• season switches can now be cancelled by clicking them again
• can no longer accidentally click wrinklers through other elements
• sugar frenzy now triples your CpS for an hour instead of doubling it
• this text is now selectable
• progress on dungeons minigame is still very much ongoing
08/08/2018 - hey now
• Cookie Clicker somehow turns 5, going against doctors' most optimistic estimates
• added a new tier of building achievements, all named after Smash Mouth's classic 1999 hit "All Star"
• added a new tier of building upgrades, all named after nothing in particular
• to our players : thank you so much for sticking with us all those years and allowing us to keep making the dumbest game known to mankind
• resumed work on the dungeons minigame
01/08/2018 - buy buy buy
• added a heavenly upgrade that lets you buy all your upgrades instantly
• added a heavenly upgrade that lets you see upgrade tiers (feature was previously removed due to being confusing)
• added a new wrinkler-related heavenly upgrade
• added a new upgrade tier
• added a couple new cookies and achievements
• new "extra buttons" setting; turning it on adds buttons that let you minimize buildings
• new "lump confirmation" setting; turning it on will show a confirmation prompt when you spend sugar lumps
• buildings now sell back for 25% of their current price (down from 50%); Earth Shatterer modified accordingly, now gives back 50% (down from 85%)
• farm soils now unlock correctly based on current amount of farms
• cheapcaps have a new exciting nerf
• wrinklegill spawns a bunch more
• can now ctrl-shift-click on "Harvest all" to only harvest mature, non-immortal plants
• added a new rare type of sugar lump
20/04/2018 - weeding out some bugs
• golden clovers and wrinklegills should spawn a bit more often
• cronerice matures a lot sooner
• mature elderworts stay mature after reloading
• garden interface occupies space more intelligently
• seed price displays should be better behaved with short numbers disabled
• minigame animations are now turned off if using the "Fancy graphics" option is disabled
• CpS achievement requirements were dialed down a wee tad
19/04/2018 - garden patch
• upgrades dropped by garden plants now stay unlocked forever (but drop much more rarely)
• garden sugar lump refill now also makes plants spread and mutate 3 times more during the bonus tick
• a few new upgrades
• a couple bug fixes and rephrasings
18/04/2018 - your garden-variety update
• added the garden, a minigame unlocked by having at least level 1 farms
• added a little arrow and a blinky label to signal the game has updated since you last played it (hi!)
• new cookies, milk flavors and achievements
• sugar lumps are now unlocked whenever you've baked at least a billion cookies, instead of on your first ascension
• sugar lump type now saves correctly
• minigame sugar lump refills can now only be done every 15 minutes (timer shared across all minigames)
• CpS achievements now have steeper requirements
• golden cookies now last 5% shorter for every other golden cookie on the screen
• the game now remembers which minigames are closed or open
• added a popup that shows when a season starts (so people won't be so confused about "the game looking weird today")
• permanent upgrade slots now show a tooltip for the selected upgrade
• finally fixed the save corruption bug, hopefully
24/02/2018 - sugar coating
• added link to official Discord server
• felt weird about pushing an update without content so :
• added a handful of new cookies
• added 3 new heavenly upgrades
• short numbers should now be displayed up to novemnonagintillions
• cookie chains no longer spawn from the Force the Hand of Fate spell
• bigger, better Cookie Clicker content coming later this year
08/08/2017 - 4 more years
• new building : Chancemakers
• new milk, new kittens, new dragon aura, new cookie, new upgrade tier
• buffs no longer affect offline CpS
• Godzamok's hunger was made less potent (this is a nerf, very sorry)
• grimoire spell costs and maximum magic work differently
• Spontaneous Edifice has been reworked
• changed unlock levels and prices for some cursor upgrades
• fixed buggy pantheon slots, hopefully
• fixed "Legacy started a long while ago" showing as "a few seconds ago"
• Cookie Clicker just turned 4. Thank you for sticking with us this long!
15/07/2017 - the spiritual update
• implemented sugar lumps, which start coalescing if you've ascended at least once and can be used as currency for special things
• buildings can now level up by using sugar lumps in the main buildings display, permanently boosting their CpS
• added two new features unlocked by levelling up their associated buildings, Temples and Wizard towers; more building-related minigames will be implemented in the future
• active buffs are now saved
• the background selector upgrade is now functional
• the top menu no longer scrolls with the rest
• timespans are written nicer
• Dragonflights now tend to supercede Click frenzies, you will rarely have both at the same time
• some old bugs were phased out and replaced by new ones
24/07/2016 - golden cookies overhaul
• golden cookies and reindeer now follow a new system involving explicitly defined buffs
• a bunch of new golden cookie effects have been added
• CpS gains from eggs are now multiplicative
• shiny wrinklers are now saved
• reindeer have been rebalanced ever so slightly
• added a new cookie upgrade near the root of the heavenly upgrade tree; this is intended to boost early ascensions and speed up the game as a whole
• due to EU legislation, implemented a warning message regarding browser cookies; do understand that the irony is not lost on us
08/02/2016 - legacy
Everything that was implemented during the almost 2-year-long beta has been added to the live game. To recap :
• 3 new buildings : banks, temples, and wizard towers; these have been added in-between existing buildings and as such, may disrupt some building-related achievements
• the ascension system has been redone from scratch, with a new heavenly upgrade tree
• mysterious new features such as angel-powered offline progression, challenge runs, and a cookie dragon
• sounds have been added (can be disabled in the options)
• heaps of rebalancing and bug fixes
• a couple more upgrades and achievements, probably
• fresh new options to further customize your cookie-clicking experience
• tons of other little things we can't even remember right now
Miss the old version? Your old save was automatically exported
05/02/2016 - legacy beta, more fixes
• added challenge modes, which can be selected when ascending (only 1 for now : "Born again")
• changed the way bulk-buying and bulk-selling works
• more bugs ironed out
03/02/2016 - legacy beta, part III
• Not all bugs have been fixed, but everything should be much less broken.
• Additions -a few more achievements
-new option for neat, but slow CSS effects (disabled by default)
-new option for a less grating cookie sound (enabled by default)
-new option to bring back the boxes around icons in the stats screen
-new buttons for saving and loading your game to a text file
• Changes
-early game should be a bit faster and very late game was kindly asked to tone it down a tad
-dragonflight should be somewhat less ridiculously overpowered
-please let me know if the rebalancing was too heavy or not heavy enough
-santa and easter upgrades now depend on Santa level and amount of eggs owned, respectively, instead of costing several minutes worth of CpS
-cookie upgrades now stack multiplicatively rather than additively
-golden switch now gives +50% CpS, and residual luck is +10% CpS per golden cookie upgrade (up from +25% and +1%, respectively)
-lucky cookies and cookie chain payouts have been modified a bit, possibly for the better, who knows!
-wrinklers had previously been reduced to a maximum of 8 (10 with a heavenly upgrade), but are now back to 10 (12 with the upgrade)
-an ascension now only counts for achievement purposes if you earned at least 1 prestige level from it
-the emblematic Cookie Clicker font (Kavoon) was bugged in Firefox, and has been replaced with a new font (Merriweather)
-the mysterious wrinkly creature is now even rarer, but has a shadow achievement tied to it
• Fixes
-prestige now grants +1% CpS per level as intended, instead of +100%
-heavenly chips should no longer add up like crazy when you ascend
-upgrades in the store should no longer randomly go unsorted
-window can be resized to any size again
-the "Stats" and "Options" buttons have been swapped again
-the golden cookie sound should be somewhat clearer
-the ascend screen should be less CPU-hungry
20/12/2015 - legacy beta, part II
• existing beta saves have been wiped due to format inconsistencies and just plain broken balance; you'll have to start over from scratch - which will allow you to fully experience the update and find all the awful little bugs that no doubt plague it
• importing your save from the live version is also fine
• we took so long to make this update, Cookie Clicker turned 2 years old in the meantime! Hurray!
• heaps of new upgrades and achievements
• fixed a whole bunch of bugs
• did a lot of rebalancing
• reworked heavenly chips and heavenly cookies (still experimenting, will probably rebalance things further)
• you may now unlock a dragon friend
• switches and season triggers now have their own store section
• ctrl-s and ctrl-o now save the game and open the import menu, respectively
• added some quick sounds, just as a test
• a couple more options
• even more miscellaneous changes and additions
25/08/2014 - legacy beta, part I
• 3 new buildings
• price and CpS curves revamped
• CpS calculations revamped; cookie upgrades now stack multiplicatively
• prestige system redone from scratch, with a whole new upgrade tree
• Cookie Clicker is now 1 year old! (Thank you guys for all the support!)
• Note : this is a beta; you are likely to encounter bugs and oversights. Feel free to send me feedback if you find something fishy!
18/05/2014 - better late than easter
• bunnies and eggs, somehow
• prompts now have keyboard shortcuts like system prompts would
• naming your bakery? you betcha
• "Fast notes" option to make all notifications close faster; new button to close all notifications
• the dungeons beta is now available on /betadungeons
09/04/2014 - nightmare in heaven
• broke a thing; heavenly chips were corrupted for some people
• will probably update to /beta first in the future
• sorry again
09/04/2014 - quality of life
• new upgrade and achievement tier
• popups and prompts are much nicer
• tooltips on buildings are more informative
• implemented a simplified version of the Frozen Cookies add-on's short number formatting
• you can now buy 10 and sell all of a building at a time
• tons of optimizations and subtler changes
• you can now convert your cookies to cash!
05/04/2014 - pity the fool
• wrinklers should now be saved so you don't have to pop them every time you refresh the game
• you now properly win 1 cookie upon reaching 10 billion cookies and making it on the local news
• miscellaneous fixes and tiny additions
• added a few very rudimentary mod hooks
• the game should work again in Opera
• don't forget to check out RandomGen, our all-purpose random generator maker!
01/04/2014 - fooling around
• it's about time : Cookie Clicker has turned into the much more realistic Cookie Baker
• season triggers are cheaper and properly unlock again when they run out
• buildings should properly unlock (reminder : building unlocking is completely cosmetic and does not change the gameplay)
14/02/2014 - lovely rainbowcalypse
• new building (it's been a while). More to come!
• you can now trigger seasonal events to your heart's content (upgrade unlocks at 5000 heavenly chips)
• new ultra-expensive batch of seasonal cookie upgrades you'll love to hate
• new timer bars for golden cookie buffs
• buildings are now hidden when you start out and appear as they become available
• technical stuff : the game is now saved through localstorage instead of browser cookies, therefore ruining a perfectly good pun
22/12/2013 - merry fixmas
• some issues with the christmas upgrades have been fixed
• reindeer cookie drops are now more common
• reindeers are now reindeer
20/12/2013 - Christmas is here
• there is now a festive new evolving upgrade in store
• reindeer are running amok (catch them if you can!)
• added a new option to warn you when you close the window, so you don't lose your un-popped wrinklers
• also added a separate option for displaying cursors
• all the Halloween features are still there (and having the Spooky cookies achievements makes the Halloween cookies drop much more often)
• oh yeah, we now have Cookie Clicker shirts, stickers and hoodies! (they're really rad)
29/10/2013 - spooky update
• the Grandmapocalypse now spawns wrinklers, hideous elderly creatures that damage your CpS when they reach your big cookie. Thankfully, you can click on them to make them explode (you'll even gain back the cookies they've swallowed - with interest!).
• wrath cookie now 27% spookier
• some other stuff
• you should totally go check out Candy Box 2, the sequel to the game that inspired Cookie Clicker
15/10/2013 - it's a secret
• added a new heavenly upgrade that gives you 5% of your heavenly chips power for 11 cookies (if you purchased the Heavenly key, you might need to buy it again, sorry)
• golden cookie chains should now work properly
15/10/2013 - player-friendly
• heavenly upgrades are now way, way cheaper
• tier 5 building upgrades are 5 times cheaper
• cursors now just plain disappear with Fancy Graphics off, I might add a proper option to toggle only the cursors later
• warning : the Cookie Monster add-on seems to be buggy with this update, you might want to wait until its programmer updates it
15/10/2013 - a couple fixes
• golden cookies should no longer spawn embarrassingly often
• cursors now stop moving if Fancy Graphics is turned off
14/10/2013 - going for the gold
• golden cookie chains work a bit differently
• golden cookie spawns are more random
• CpS achievements are no longer affected by golden cookie frenzies
• revised cookie-baking achievement requirements
• heavenly chips now require upgrades to function at full capacity
• added 4 more cookie upgrades, unlocked after reaching certain amounts of Heavenly Chips
• speed baking achievements now require you to have no heavenly upgrades; as such, they have been reset for everyone (along with the Hardcore achievement) to better match their initially intended difficulty
• made good progress on the mobile port
01/10/2013 - smoothing it out
• some visual effects have been completely rewritten and should now run more smoothly (and be less CPU-intensive)
• new upgrade tier
• new milk tier
• cookie chains have different capping mechanics
• antimatter condensers are back to their previous price
• heavenly chips now give +2% CpS again (they will be extensively reworked in the future)
• farms have been buffed a bit (to popular demand)
• dungeons still need a bit more work and will be released soon - we want them to be just right!
28/09/2013 - dungeon beta
• from now on, big updates will come through a beta stage first
• first dungeons! (you need 50 factories to unlock them!)
• cookie chains can be longer
• antimatter condensers are a bit more expensive
• heavenly chips now only give +1% cps each (to account for all the cookies made from condensers)
• added flavor text on all upgrades
15/09/2013 - anticookies
• ran out of regular matter to make your cookies? Try our new antimatter condensers!
• renamed Hard-reset to "Wipe save" to avoid confusion
• reset achievements are now regular achievements and require cookies baked all time, not cookies in bank
• heavenly chips have been nerfed a bit (and are now awarded following a geometric progression : 1 trillion for the first, 2 for the second, etc); the prestige system will be extensively reworked in a future update (after dungeons)
• golden cookie clicks are no longer reset by soft-resets
• you can now see how long you've been playing in the stats
08/09/2013 - everlasting cookies
• added a prestige system - resetting gives you permanent CpS boosts (the more cookies made before resetting, the bigger the boost!)
• save format has been slightly modified to take less space
• Leprechaun has been bumped to 777 golden cookies clicked and is now shadow; Fortune is the new 77 golden cookies achievement
• clicking frenzy is now x777
04/09/2013 - smarter cookie
• golden cookies only have 20% chance of giving the same outcome twice in a row now
• added a golden cookie upgrade
• added an upgrade that makes pledges last twice as long (requires having pledged 10 times)
• Quintillion fingers is now twice as efficient
• Uncanny clicker was really too unpredictable; it is now a regular achievement and no longer requires a world record, just *pretty fast* clicking
02/09/2013 - a better way out
• Elder Covenant is even cheaper, and revoking it is cheaper still (also added a new achievement for getting it)
• each grandma upgrade now requires 15 of the matching building
• the dreaded bottom cursor has been fixed with a new cursor display style
• added an option for faster, cheaper graphics
• base64 encoding has been redone; this might make saving possible again on some older browsers
• shadow achievements now have their own section
• raspberry juice is now named raspberry milk, despite raspberry juice being delicious and going unquestionably well with cookies
• HOTFIX : cursors now click; fancy graphics button renamed; cookies amount now more visible against cursors
01/09/2013 - sorting things out
• upgrades and achievements are properly sorted in the stats screen
• made Elder Covenant much cheaper and less harmful
• importing from the first version has been disabled, as promised
• "One mind" now actually asks you to confirm the upgrade
31/08/2013 - hotfixes
• added a way to permanently stop the grandmapocalypse
• Elder Pledge price is now capped
• One Mind and other grandma research upgrades are now a little more powerful, if not 100% accurate
• "golden" cookie now appears again during grandmapocalypse; Elder Pledge-related achievements are now unlockable
31/08/2013 - too many grandmas
• the grandmapocalypse is back, along with more grandma types
• added some upgrades that boost your clicking power and make it scale with your cps
• clicking achievements made harder; Neverclick is now a shadow achievement; Uncanny clicker should now truly be a world record
28/08/2013 - over-achiever
• added a few more achievements
• reworked the "Bake X cookies" achievements so they take longer to achieve
27/08/2013 - a bad idea
• due to popular demand, retired 5 achievements (the "reset your game" and "cheat" ones); they can still be unlocked, but do not count toward your total anymore. Don't worry, there will be many more achievements soon!
• made some achievements hidden for added mystery
27/08/2013 - a sense of achievement
• added achievements (and milk)
(this is a big update, please don't get too mad if you lose some data!)
26/08/2013 - new upgrade tier
• added some more upgrades (including a couple golden cookie-related ones)
• added clicking stats
26/08/2013 - more tweaks
• tweaked a couple cursor upgrades
• made time machines less powerful
• added offline mode option
25/08/2013 - tweaks
• rebalanced progression curve (mid- and end-game objects cost more and give more)
• added some more cookie upgrades
• added CpS for cursors
• added sell button
• made golden cookie more useful
24/08/2013 - hotfixes
• added import/export feature, which also allows you to retrieve a save game from the old version (will be disabled in a week to prevent too much cheating)
• upgrade store now has unlimited slots (just hover over it), due to popular demand
• added update log
24/08/2013 - big update!
• revamped the whole game (new graphics, new game mechanics)
Version history
Version history of Cookie Clicker